deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour
[x]
Shop Similar Prints
This Print Not Available
Download Image
JPG, 1280×960
more ▶

More from *FractalMonster

Featured in Groups:

Details

March 17, 2012
703 KB
1280×960
Link
Thumb

Statistics

Comments: 36
Favourites: 32 [who?]

Views: 211 (0 today)
Downloads: 18 (0 today)

License

Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
[x]
:iconfractalmonster:
Download for 1280x960 resolution

This is exact the same motive as Claw of the Monster published for about one years ago. The difference is that instead of the Level Set Method (LSM), the more refined Continuous Potential Method (CPM) is used.

*a_real = #pixel (horizontal)
*a_imag = #pixel (vertical)
*b_real = 0.5
*b_imag = 0
*c_real = -0.5
*c_imag = 0
*d_real = -0.5
*d_imag = 0
*e_real = 0.5
*e_imag = 0
*f_real = 0
*f_imag = 0.5

The structures of the Cubic Mandelbrot set to the left belongs to the coalescing sets M3 = M4, and to the right to the coalescing sets M2 = M5.

Software: Ultra Fractal.
Color routine: Continuos Potential Method (CPM).
Formula: Heptic Parameterspace3 in the sp3-module written by my dear friend Greenseng here at DeviantART. All his modules, as well as mine can be downloaded here.

Below the parameter file, play and have fun :)

ClawOfTheMonster2 {
fractal:
title="Claw of the Monster2" width=640 height=480 layers=4
credits="Ingvar Kullberg;3/8/2012"
layer:
caption="M6" opacity=100 mergemode=difference method=multipass
mapping:
center=0/1.5798715511 magn=1.1449846
formula:
maxiter=1000 filename="sp3.ufm" entry="HepticParameterspace3"
p_PlottedPlane="1.(a-real,a-imag)" p_M=M6 p_SetBorders=no p_hide=yes
p_areal=0.0 p_aimag=0.0 p_breal=0.5 p_bimag=0.0 p_creal=-0.5
p_cimag=0.0 p_dreal=-0.5 p_dimag=0.0 p_ereal=0.5 p_eimag=0.0
p_freal=0.0 p_fimag=0.5 p_xrot=0.0 p_yrot=0.0 p_xrott=0.0
p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0 p_yrotv=0.0
p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0 p_xrota=0.0
p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0 p_yrotc=0.0
p_xrotd=0.0 p_yrotd=0.0 p_zrot=0.0 p_LocalRot=no p_diff=no
p_bailout=100.0 p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear filename="spr.ucl" entry="ContinousPotential"
p_auto=yes p_auton=2.0 p_n=10.0 p_numfact=1.0 p_scale=1.0
p_smooth=no p_epsilon=0.5 p_illustr=no p_limiton=no p_limit=0.1
p_index3=0.0 p_index1=0.99 p_index2=0.0 p_speed=0.5 p_acc=1.0
p_clog=yes p_power=7.0 p_reversed=no p_test=no p_testvalue=0.7
p_index4=0.29
gradient:
smooth=yes index=0 color=9043968 index=69 color=3158085 index=169
color=16769274 index=287 color=20735
opacity:
smooth=no index=0 opacity=255
layer:
caption="M3=M4" opacity=100 mergemode=difference method=multipass
mapping:
center=0/1.5798715511 magn=1.1449846
formula:
maxiter=1000 filename="sp3.ufm" entry="HepticParameterspace3"
p_PlottedPlane="1.(a-real,a-imag)" p_M=M3 p_SetBorders=no p_hide=yes
p_areal=0.0 p_aimag=0.0 p_breal=0.5 p_bimag=0.0 p_creal=-0.5
p_cimag=0.0 p_dreal=-0.5 p_dimag=0.0 p_ereal=0.5 p_eimag=0.0
p_freal=0.0 p_fimag=0.5 p_xrot=0.0 p_yrot=0.0 p_xrott=0.0
p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0 p_yrotv=0.0
p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0 p_xrota=0.0
p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0 p_yrotc=0.0
p_xrotd=0.0 p_yrotd=0.0 p_zrot=0.0 p_LocalRot=no p_diff=no
p_bailout=100.0 p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear filename="spr.ucl" entry="ContinousPotential"
p_auto=yes p_auton=2.0 p_n=10.0 p_numfact=1.0 p_scale=1.0
p_smooth=no p_epsilon=0.5 p_illustr=no p_limiton=no p_limit=0.1
p_index3=0.0 p_index1=0.99 p_index2=0.0 p_speed=0.5 p_acc=1.0
p_clog=yes p_power=7.0 p_reversed=no p_test=no p_testvalue=0.7
p_index4=0.29
gradient:
smooth=yes rotation=-187 index=48 color=53306 index=72 color=57413
index=136 color=170 index=-185 color=8716288 index=-103
color=16777205 index=-59 color=46544 index=-7 color=21760
opacity:
smooth=no index=0 opacity=255
layer:
caption="M2=M5" opacity=100 mergemode=difference method=multipass
mapping:
center=0/1.5798715511 magn=1.1449846
formula:
maxiter=1000 filename="sp3.ufm" entry="HepticParameterspace3"
p_PlottedPlane="1.(a-real,a-imag)" p_M=M2 p_SetBorders=no p_hide=yes
p_areal=0.0 p_aimag=0.0 p_breal=0.5 p_bimag=0.0 p_creal=-0.5
p_cimag=0.0 p_dreal=-0.5 p_dimag=0.0 p_ereal=0.5 p_eimag=0.0
p_freal=0.0 p_fimag=0.5 p_xrot=0.0 p_yrot=0.0 p_xrott=0.0
p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0 p_yrotv=0.0
p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0 p_xrota=0.0
p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0 p_yrotc=0.0
p_xrotd=0.0 p_yrotd=0.0 p_zrot=0.0 p_LocalRot=no p_diff=no
p_bailout=100.0 p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear filename="spr.ucl" entry="ContinousPotential"
p_auto=yes p_auton=2.0 p_n=10.0 p_numfact=1.0 p_scale=1.0
p_smooth=no p_epsilon=0.5 p_illustr=no p_limiton=no p_limit=0.1
p_index3=0.0 p_index1=0.99 p_index2=0.0 p_speed=0.5 p_acc=1.0
p_clog=yes p_power=7.0 p_reversed=no p_test=no p_testvalue=0.7
p_index4=0.29
gradient:
smooth=yes rotation=-52 index=17 color=3158085 index=73
color=16769279 index=235 color=20735 index=-52 color=9043968
opacity:
smooth=no index=0 opacity=255
layer:
caption="M1" opacity=100 method=multipass
mapping:
center=0/1.5798715511 magn=1.1449846
formula:
maxiter=1000 filename="sp3.ufm" entry="HepticParameterspace3"
p_PlottedPlane="1.(a-real,a-imag)" p_M=M1 p_SetBorders=no p_hide=yes
p_areal=0.0 p_aimag=0.0 p_breal=0.5 p_bimag=0.0 p_creal=-0.5
p_cimag=0.0 p_dreal=-0.5 p_dimag=0.0 p_ereal=0.5 p_eimag=0.0
p_freal=0.0 p_fimag=0.5 p_xrot=0.0 p_yrot=0.0 p_xrott=0.0
p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0 p_yrotv=0.0
p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0 p_xrota=0.0
p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0 p_yrotc=0.0
p_xrotd=0.0 p_yrotd=0.0 p_zrot=0.0 p_LocalRot=no p_diff=no
p_bailout=100.0 p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear filename="spr.ucl" entry="ContinousPotential"
p_auto=yes p_auton=2.0 p_n=10.0 p_numfact=1.0 p_scale=1.0
p_smooth=no p_epsilon=0.5 p_illustr=no p_limiton=no p_limit=0.1
p_index3=0.0 p_index1=0.99 p_index2=0.0 p_speed=0.5 p_acc=1.0
p_clog=yes p_power=7.0 p_reversed=no p_test=no p_testvalue=0.7
p_index4=0.29
gradient:
smooth=yes rotation=-82 index=87 color=16769274 index=205
color=20735 index=-82 color=9043968 index=-13 color=3158085
opacity:
smooth=no index=0 opacity=255
}
Add a Comment:
 
love 0 0 joy 1 1 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icongore-senpai:
~Gore-senpai Aug 22, 2012  Hobbyist General Artist
Beautiful colouring! =D
Reply
:iconfractalmonster:
Colorings is one of the tricky things in making good images of fractals. Thanks again :aww:
Reply
:iconareina2:
~AReina2 Apr 6, 2012  Hobbyist General Artist
wow this one is awesome:3
Reply
:iconpugluvr:
Gah! The colors are so fun!!
I know you don't use layers often, but it worked out beautifully!!
Reply
:iconfractalmonster:
Really glad you like the colors :) You've run my parameter file :wow: Yeah, I mostly I use layers in order to display different subsets in higher parameter spaces as in this case ;) In Claw of the Monster3 only one layer is used, However the subsets are yet displayed :omg: See the Artist's Comments under that deviation :)
Reply
:iconpugluvr:
I don't tend to use layers, either... sometimes I do, but not often. Not because I don't like them, but because I forget |D
Reply
:iconfractalmonster:
That may often be a good thing. Among many UF artists there seems to be a contest regarding which one who use most layers. I've sometimes checked out such a parameter file, and then found that one or two layers may be deleted without making any difference on the picture ;)
Reply
:iconpugluvr:
Lol. "My fractal is better because... it has more layers." What? XD
The number of layers don't count as much as what you do with them. Besides, most of the time I find I don't even need them =D They can do some cool stuff sometimes, though. But the whole point is that the fractals are cool by themselves ;)
Reply
:iconfractalmonster:
Well ^^; I've seen that opinion on one occasion, so maybe wrong to generalize :blush: But as UF is the only software (what I know) where you can use layers and transformations, there is a big tendency to often overuse those facilities. Sometimes I see different unrelated fractals mixed which I don't think that very awesome. But as no auxiliary software is used, they are still "raw fractals" ;) But that's my very personal opinion, which I mostly don't mention :paranoid: But for you.. :w00t: We seem to share most opinions :D
Reply
Add a Comment: